If you plan on only playing that map in creative then sure, bugs might not be an issue. If you are making the map in creative to later use it as an adventure or survival map though it could become a big problem.Is it back on topic now? Also, it would probably be a bit buggy. But, that wouldn't be a core feature, just something for CREATIVE, thus, it might not be a big deal. (Any bugs that is, unless the bugs ruined the core gameplay.)
Because this:Why if you already dont need oxygen on creative.
It may not be needed WHILE building in creative mode, but to at least test if a room, wing, building, or entire complex is functional with your oxygen network. Then once you know that system works you can build the necessary oxygen collection system that will be used when the map is played in survival. It could simplify diagnosis when trying to determine if a malfunctioning system is a result of insufficient oxygen supply or improper room design, etc.If you are making the map in creative to later use it as an adventure or survival map...
I'm bumping this thread because it's one of oldest sensible requests and it's pretty much necessary for map making, Complete-The-Monument maps, adventure maps etc.If you plan on only playing that map in creative then sure, bugs might not be an issue. If you are making the map in creative to later use it as an adventure or survival map though it could become a big problem.
It's really just a question of making the slots, which needs me to do graphicsWhat I plan for some time soon is that most oxygen machines will have a slot which can accept a Canister of Liquid Oxygen or a portable oxygen tank from Mekanism. At the same time we will add an infinite oxygen supply item.
as always , amazing designsOh yeah, I wondered what was up with that color change for oxygen. Wasn't sure if pink was something specific for oxygen in liquid form or something.
If I get it right, the color change you are thinking of:
NEI was able to find it, but the infinite oxygen item was nowhere to be found in the galacticraft tab.Thanks again @SpaceViking, very much - I really appreciate it as I suck at graphics (I've messed up something in the transparency every time I've edited a gui).
This is now implemented in build 220.127.116.11. It works in the Oxygen Bubble Distributor so far, I don't have time to do more coding today and the other machines need small tweaks in the GUI to match that ... https://github.com/micdoodle8/Galacticraft/blob/2391fde6e0b5d137a93ece279a34b6e1bbf08231/src/main/resources/assets/galacticraftcore/textures/gui/oxygenDistributor.png *
And after trying out the red colour in-game, I decided these machines should all keep the blue colour for the oxygen bar. I think the blue colour is what everyone is used to, and the colour of a gas display in the GUI does not have to be realistic (the gas is colourless, really). We will still use pale red for the liquid oxygen, so I kept the red colour for the Infinite Oxygen Canister. Check it out, see what you think. Sorry that you went to the extra work of making the red version of the GUIs.
- oxygen_large.png - please can we have an 'O2' symbol by the oxygen bar, and the blue colour please
- Oxygen Compressor is like oxygenDistributor.png but with an extra slot for the tank, see compressor.png
- if you have time, it would also be great if you would add a slot to oxygenStorageModule.png
* The Oxygen Decompressor will not have an oxygen item slot, so I renamed your oxygen.png to oxygenDistributor.png